![]() Which features are you most excited to show the fans? It also was an interesting experience for us and although preparing for Kickstarter was hard, this is a good method of delivering projects to the audience and getting feedback which we couldn’t miss. Yes, that was a thoughtful decision and, regardless of the result, we’ve got the audience we came for. You’ve fully embraced platforms like Kickstarter, was it always a conscious decision to find an audience there? Kickstarter campaign preparation also used to be one of the difficulties we experienced: making video materials, shooting our video, doing voice-overs… All these things took lots of time from our team, as everyone pitched in and had to really get out of the regular comfort and competence zones. But we are very confident with the game experience we are making, as well as the mechanics of it, and the amount of love we put into it, so fingers crossed! It was easier just a few years ago, when the market wasn’t active and saturated. The main challenge we have is telling the world about Starfall Tactics and helping people pick it out of the indie-games ocean. In terms of development, things are fairly stable. What are some of the problems young developers should come to expect when it comes to making games? We think its a pretty good result for us, but we are not going to slow down! It’s pencilled in to come out at the end of 2016, is there still quite a way to go for you guys?Ĭonsidering the size of the team, we’ve done quite a lot and are currently preparing to alpha test as it’s scheduled for this fall. Then, after we discussed details and perspectives of all of them, the team made its choice. So, first of all, there were several projects of different genres and monetization models. ![]() Snowforged Entertainment started from choosing a project – all team members had some concepts of games they wanted to develop. Where did the idea come from? Was it during a brainstorming session or a long-term project you’ve been meaning to get off the ground? Tactical combat, in-depth customization and balls-to-the wall explosions will definitely touch those who love epic battles along with ability to show personal skill. Things like projectile impact, ship equipment failure, collision and so on are designed to make usual battles even more interesting and close to sci-fi reality. Starfall Tactics is a space combat wargame with RTS mechanics where every choice matters. Tell us what Starfall Tactics is all about. Hello and thank you – we are feeling good as Starfall Tactics becomes greater and greater every day! Thrusting you into space and in the middle of frenetic space warfare, Starfall Tactics is an intriguing game with RTS elements that has been receiving plenty of interest so far already. In the first of new serie focusing on casual conversations with some very busy people who make video games, I talked to the developers of Starfall Tactics.
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